Here we show the use of 3D meshes to determine the region to shift, instead of animated splines. We show a number of problems that come up, and techniques to address them. Imagery download: GoingThruPhase.zip
Subscribe to our newsletter
Get all the latest news, blog posts and product updates from Boris FX, delivered directly to your inbox.
Welcome!
Thanks for opting-in to our newsletter. You'll receive an email momentarily with your confirmation.
